Multi-channel coverage for a Dangerous Australians museum exhibit.
UMAP Workshops(2012)
Abstract
Dangerous animals fascinate people; and Australia has more than its fair share of them. This paper outlines our work in the design of two different museum applications that are able to reuse a single-source of content to cater for the specific needs of their target audience. The underlying goal of this work is to show how museum content can be made more accessible, more interactive, and personalised to different users and their situational context. This is achieved through the use of modern computing platforms like mobile phones and interactive wall displays that support ubiquitous, context-sensitive, and personalised information delivery.
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Tangible User Interfaces
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