A practical appearance model for dynamic facial color

ACM Trans. Graph.(2010)

引用 91|浏览63
暂无评分
摘要
Facial appearance depends on both the physical and physiological state of the skin. As people move, talk, undergo stress, and change expression, skin appearance is in constant flux. One of the key indicators of these changes is the color of skin. Skin color is determined by scattering and absorption of light within the skin layers, caused mostly by concentrations of two chromophores, melanin and hemoglobin. In this paper we present a real-time dynamic appearance model of skin built from in vivo measurements of melanin and hemoglobin concentrations. We demonstrate an efficient implementation of our method, and show that it adds negligible overhead to existing animation and rendering pipelines. Additionally, we develop a realistic, intuitive, and automatic control for skin color, which we term a skin appearance rig. This rig can easily be coupled with a traditional geometric facial animation rig. We demonstrate our method by augmenting digital facial performance with realistic appearance changes.
更多
查看译文
关键词
traditional geometric facial animation,practical appearance model,skin layer,real-time dynamic appearance model,skin appearance rig,realistic appearance change,digital facial performance,existing animation,facial appearance,skin appearance,dynamic facial color,skin color,computer graphics,crowd simulation,automatic control,computer animation,facial animation
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要