World of Warcraft as a global artifact.
CHI '11: CHI Conference on Human Factors in Computing Systems Vancouver BC Canada May, 2011(2011)
摘要
The goal of the panel is to engage a group of distinguished scholars from the social sciences and humanities to consider how World of Warcraft, as a virtual world and as a sociotechnical system, creates and sustains a global community, as well as the nature of that community. Panelists will discuss the interlocking human and technical agencies at play in World of Warcraft, the complex social ecology that has evolved around the game, and research strategies that scale to a world of 12 million players.
更多查看译文
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络