Performance-Engineered Network Overlays for High Quality Interaction in Virtual Worlds

msra(2009)

引用 1|浏览41
暂无评分
摘要
Overlay hosting systems such as PlanetLab, and cloud computing environments such as Amazon's EC2, provide shared infrastructures within which new applications can be developed and deployed on a global scale. This paper ex- plores how systems of this sort can be used to enable ad- vanced network services and sophisticated applications that use those services to enhance performance and provide a high quality user experience. Specifically, we investigate how advanced overlay hosting environments can be used to provide network services that enable scalable virtual world applications and other large-scale distributed applications requiring consistent, real-time performance. We propose a novel network architecture called Forest built around per- session tree-structured communication channels that we call comtrees. Comtrees are provisioned and support both unicast and multicast packet delivery. The multicast mechanism is designed to be highly scalable and light- weight enough to support the rapid changes to multicast subscriptions needed for efficient support of state updates within virtual worlds. We evaluate performance using a combination of analysis and experimental measurement of a partial system prototype that supports fully functional distributed game sessions. Our results provide the data needed to enable accurate projections of performance for a variety of session and system configurations.
更多
查看译文
关键词
. network games,network processors,cloud computing,overlay networks,virtual worlds
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要