X3D-based Virtual Reality Stereo-Rendered Human Heritage Exhibitions

msra(2007)

Cited 22|Views4
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Abstract
This paper discusses the work undertaken by the Archaeology Technologies Laboratory (ATL) of North Dakota State University to develop X3D-based stereo render ed Virtual Reality (VR) experiences for the purpose of educati ng the public on human heritage issues within an informal museum setting. Any plan to implement VR heritage exhibits must address the concern of museum administrators that such exhibits are ris ky, expensive ventures not guaranteed to bring visitors to the do or. Through its research, the ATL seeks to leverage the advantages offered by the X3D specification to address issues of development, maintenance, and staff training costs.
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Key words
archaeology,animation,virtual reality,graphics editors,digitizing and scanning
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