Data Structures And Transformations For Physically Based Simulation On A Gpu

VECPAR'10: Proceedings of the 9th international conference on High performance computing for computational science(2011)

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摘要
As general purpose computing on Graphics Processing Units (GPGPU) matures, more complicated scientific applications are being targeted to utilize the data-level parallelism available on a GPU. Implementing physically-based simulation on data-parallel hardware requires preprocessing overhead which affects application performance. We discuss our implementation of physics-based data structures that provide significant performance improvements when used on data-parallel hardware. These data structures allow us to maintain a physics-based abstraction of the underlying data, reduce programmer effort and obtain 6x-8x speedup over previously implemented GPU kernels.
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关键词
Physic Simulation, Single Instruction Multiple Data, Surgical Simulation, Data Layout, Object Array
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