A generic framework for game development

msra(2002)

Cited 26|Views4
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Abstract
This article describes a generic framework used in the MR based AMIRE (Authoring Mixed Reality) project. The concepts of the presented framework can be used in every 3D based application (e.g. game, VR-/ARapplications etc.) and our approach allows an easy communication between the objects (game objects). If you are working on several games or VR/AR based applications you will see a common pattern in all these different engines: all the objects have to communicate with each other. Rabin shows in [1] a very interesting AI engine, which in fact is more a communication concept than an AI engine. His approach is interesting for several reasons: Firstly, his system is based on the so called State Machine (FSM) concept. Secondly, his AI engine is implemented in C and not in C++ an important thing for console based applications. Finally, his approach uses an Event-Driven mechanism – his game objects are not actively watching the world (polling) but sitting back and waiting for news. Consequently it becomes difficult to extend the AI engine (both, the engine itself and the FSM of the game objects).
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