基于动态纹理的火焰模拟
Mechanical Engineering & Automation(2007)
Abstract
现有的火焰模拟多数基于粒子系统,但由于其运算量大,使火焰的生成速度很慢,直接影响了火焰的实时性和真实感。介绍了动态纹理的原理,并利用OpenGL实现了基于视频动态纹理合成技术的火焰模拟。
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Key words
simulation of fire,dynamic texture,OpenGL
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