Synthesizing Distributed Systems

LICS(2001)

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摘要
Abstract: In system synthesis, we transform a specification into a system that is guaranteed to satisfy the specification. When the system is distributed, the goal is to construct the system's underlying processes. Results on multi-player games imply that the synthesis problem for linear specifications is undecidable for general architectures, and is nonelementary decidable for hierarchical architectures, where the processes are linearly ordered and information among them flows in one direction. In this paper we present a significant extension of this result. We handle both linear and branching specifications, and we show that a sufficient condition for decidability of the synthesis problem is a linear or cyclic order among the processes, in which information flows in either one or both directions. We also allow the processes to have internal hidden variables, and we consider communications with and without delay. Many practical applications fall into this class.
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关键词
hierarchical architecture,multi-player game,general architecture,internal hidden variable,information flow,cyclic order,nonelementary decidable,system synthesis,synthesis problem,linear specification,satisfiability,game theory,distributed system,hidden variables,distributed processing,supervisory control,open systems,decidability,computer science,signal generators,formal specification,logic,signal processing
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