Incorporating tangible computing devices into CS1

Journal of Computing Sciences in Colleges(2014)

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摘要
Evidence shows that introductory computer science instruction can be enhanced with the inclusion of tangible computing devices. This paper demonstrates the integration of three major types of tangibles into the classroom: Arduino microcontrollers, Android phones and Sifteo Cubes. Laboratory assignments and lessons learned for each device are described, followed by an evaluation of their effectiveness in motivating and teaching introductory computing concepts.
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关键词
introductory computer science instruction,introductory computing concept,tangible computing device,Arduino microcontrollers,Sifteo Cubes,android phone,laboratory assignment,major type
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