Deformation-Aware Split Grammars for Architectural Models

Cyberworlds(2013)

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摘要
With the current state of video games growing in scale, manual content creation may no longer be feasible in the future. Split grammars are a promising technology for large scale procedural generation of urban structures, which are very common in video games. Buildings with curved parts, however, can currently only be approximated by static pre-modeled assets, and rules apply only to planar surface parts. We present an extension to current split grammar systems that allows the generation of curved architecture through free-form deformations that can be introduced at any level in a grammar. Further subdivision rules can then adapt to these deformations to maintain length constraints, and repetitions can adjust to more or less space.
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关键词
computer games,grammars,solid modelling,architectural models,curved parts,deformation-aware split grammars,free-form deformations,large scale procedural generation,length constraints,manual content creation,planar surface parts,static premodeled assets,urban structures,video games,free-form deformations,games architecture,split grammars
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