A deeper look at the use of telemetry for analysis of player behavior in RTS games

ENTERTAINMENT COMPUTING - ICEC 2011(2011)

Cited 27|Views1
No score
Abstract
This paper describes the analysis of a simple, free-to-play Real Time Strategy game called Pixel Legions. In developing this analysis, we worked with the developer to instrument, collect, and analyze telemetry data. Due to the specifics of the designers' inquiries, we developed a visualization system that enables us to answer specific micro-level questions in a way that is easy for the designer to understand how players learned and played the game. Our contribution constitutes the system we built and the analysis we developed to answer the questions imposed by the designer.
More
Translated text
Key words
visualization system,player behavior,specific micro-level question,rts game,free-to-play real time strategy,pixel legions,telemetry data,deeper look,visualization,telemetry
AI Read Science
Must-Reading Tree
Example
Generate MRT to find the research sequence of this paper
Chat Paper
Summary is being generated by the instructions you defined