On Visual Artifacts of Physics Simulation in Augmented Reality Environment
Ubiquitous Virtual Reality(2011)
Abstract
Due to the incomparable ability to increase realism in synthesizing the motion of virtual objects, physics simulation is increasingly adopted in augmented reality (AR) applications. In this paper, we show with experiments that, if physics simulation is naively employed in AR applications, visual artifacts diminishing the realism of a scene may occur when real and virtual objects collide. This is due to the intrinsic limitation of AR in that virtual objects cannot apply forces to the real objects. We discuss possible methods to alleviate this artifacts.
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Key words
ar application,virtual object,possible method,virtual objects collide,visual artifact,physics simulation,real object,augmented reality,physics engine,virtual objects,intrinsic limitation,collision avoidance,visual artifacts,incomparable ability,image motion analysis,physics,visualization,solid modeling,computational modeling
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