Studying Native American Culture in an Immersive Virtual Environment
ICALT '08 Proceedings of the 2008 Eighth IEEE International Conference on Advanced Learning Technologies(2008)
Abstract
Through the past two decades, education in computer and information science and technology (CISE) has moved toward a model that pervasively incorporates programming projects and other engaging student activity. Realistic activities and materials are ...
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Key words
realistic activity,studying native american culture,immersive virtual environment,engaging student activity,programming project,information science,virtual environment,computational modeling,gain,virtual reality,graphics,data collection,software agent,neodymium,computer graphics,educational technology,games,sociology,geology,software agents
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