Character animation scripting languages: a comparison

AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems(2003)

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摘要
Designing lifelike animated agents presents a challenging agenda for research. Such agent metaphors will only be widely applicable to real-time applications when there is a standardised way to map underlying engines with the visual presentation of the agents. As a number of such scripting languages are now emerging, there appears to be the need for the research community to look at and agree upon the requirements of and the expectations from them.In this paper we address the current fragmentation in the field of embodied character animation and representation. We outline functions and specifications of the markup languages for scripting animation and the representing attributes of virtual characters.
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关键词
research community,markup language,challenging agendum,scripting animation,current fragmentation,agent metaphor,lifelike animated agent,real-time application,scripting language,character animation,embodied agent,standardisation
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