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Bio
I am currently a graduate student at UW Madison, working with Professor Karu Sankaralingam in the Vertical Research Group. My broad research interests are in hardware/software co-design, and architectural modeling and applications of mathematical optimization. My thesis work tries to illuminate some of the trade-offs of programmability and generality in this current era of hardware specialization, and tries to find some ways to get the benefits of both. I go into more detail on my current work on my Research page.
Announcement: I will be joining UCLA as an assistant professor in January 2017. Please stay tuned for updates. (My new webpage is here)
Before I came to UW Madison, I was doing my undergrad its rival: the University of Minnesota. I earned Computer Science and Computer Engineering degrees, and also worked at the Laboratory for Computational Science and Engineering (LCSE), who are basically a bunch of physics geniuses working on fluid dynamics simulations. I worked on the software which controlled the volume rendering servers, the user facing code for exploring the 3D simulation data, as well as the movie-generation software, which interpolates user-generated 3D paths in the data. You can see the fruits of my labor here -- many of these (tp1, c52, c31, ps2, ms1, xs4) were datasets that I generated the coloring and movie paths for. My "artistry" was also featured in Discover.
Announcement: I will be joining UCLA as an assistant professor in January 2017. Please stay tuned for updates. (My new webpage is here)
Before I came to UW Madison, I was doing my undergrad its rival: the University of Minnesota. I earned Computer Science and Computer Engineering degrees, and also worked at the Laboratory for Computational Science and Engineering (LCSE), who are basically a bunch of physics geniuses working on fluid dynamics simulations. I worked on the software which controlled the volume rendering servers, the user facing code for exploring the 3D simulation data, as well as the movie-generation software, which interpolates user-generated 3D paths in the data. You can see the fruits of my labor here -- many of these (tp1, c52, c31, ps2, ms1, xs4) were datasets that I generated the coloring and movie paths for. My "artistry" was also featured in Discover.
Research Interests
Papers共 63 篇Author StatisticsCo-AuthorSimilar Experts
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Nathan Beckmann,Brandon Lucia, Graham Gobieski,Tony Nowatzki, Thomas Jackson, Guénolé Lallement, Keyi Zhang, Amolak Nagi, Atharv Sathe,Harsh Desai
IEEE Microno. 99 (2024): 1-9
PROCEEDINGS OF THE 28TH ACM INTERNATIONAL CONFERENCE ON ARCHITECTURAL SUPPORT FOR PROGRAMMING LANGUAGES AND OPERATING SYSTEMS, ASPLOS 2023, VOL 4pp.87-107, (2023)
CoRR (2023)
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ASPLOS 2023: Proceedings of the 28th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 3pp.359-375, (2023)
56TH IEEE/ACM INTERNATIONAL SYMPOSIUM ON MICROARCHITECTURE, MICRO 2023pp.784-799, (2023)
International Conference on Architectural Support for Programming Languages and Operating Systemspp.87-107, (2023)
Karthikeyan Sankaralingam,Tony Nowatzki,Vinay Gangadhar,Preyas Shah,Michael Davies, William Galliher,Ziliang Guo,Jitu Khare, Deepak Vijay,Poly Palamuttam, Maghawan Punde, Alex Tan,
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