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Bio
Stephen J. Guy is an associate professor in the Department of Computer Science and Engineering at the University of Minnesota. His research focuses on the development of artificial intelligence for use in autonomous robotics (e.g., collision avoidance and path planning under uncertainty) and computer simulations of human movement and behavior (e.g., crowd simulation and virtual characters). Stephen's work has had a wide influence in games, VR, and real-time graphics industries: his work on motion planning has been licensed by Relic Entertainment, EA, and other digital entertainment companies; he has been a speaker in the AI Summit at GDC, the leading conference in the games development industry. He is the recipient of several awards including the Charles E. Bowers Faculty Teaching Award and multiple best paper awards for his research work in simulation and planning. Stephen's academic work has appeared in top venues for robotics, AI and computer graphics including SIGGRAPH, IJRR, IEEE Trans. on Robotics, AAMAS, AAAI, and IJCAI. His work on simulating virtual humans has been widely covered in popular media including newspapers, magazines, documentaries, and late-night TV.
Research Interests
Papers共 89 篇Author StatisticsCo-AuthorSimilar Experts
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arxiv(2025)
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arXiv (Cornell University) (2021)
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Jan M. Allbeck, George Mason,Ronan Boulic,Panayiotis Charalambous,Yiorgos Chrysanthou,Stephen J. Guy,Ludovic Hoyet,Rachel McDonnell,Rahul Narain,Nuria Pelechano, Ari Shapiro
openalex(2019)
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Author Statistics
#Papers: 89
#Citation: 6257
H-Index: 31
G-Index: 71
Sociability: 5
Diversity: 3
Activity: 3
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