基本信息
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个人简介
I'm a computer scientist, specializing in digital geometry processing and the use of machine learning for data-driven solutions to geometric problems. My research focuses on richer tools for designing three-dimensional objects, particularly by novice and casual users, and on related problems in 3D synthesis and editing. This research is driven by a more abstract interest in shape understanding at both the structural and semantic levels. (Why is a model of a chair not one of a chicken? What distinguishes a well-designed chair from a badly designed one? How can one build a better chair?) By building computational models of form, attribute and function, we develop new techniques for designing shapes (e.g. for 3D printing or architecture), for recognizing and reconstructing objects (e.g. in scanned cities or indoor environments), and for analysing large collections of three-dimensional data such as the 3D Warehouse. Notably, most methods we explore are data-driven, since design principles and geometric characteristics are often difficult to write down by hand, and better inferred from (fully or weakly) annotated datasets. Our work combines ideas from graphics, vision, machine learning and HCI, and we have published in all of these areas.
研究兴趣
论文共 68 篇作者统计合作学者相似作者
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CVPR 2025 (2025)
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arxiv(2025)
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PROCEEDINGS OF SIGGRAPH 2024 CONFERENCE PAPERS (2024)
PROCEEDINGS OF THE SIGGRAPH ASIA 2023 CONFERENCE PAPERS (2023)
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作者统计
#Papers: 68
#Citation: 5307
H-Index: 29
G-Index: 60
Sociability: 5
Diversity: 2
Activity: 83
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