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个人简介
Exploring Gamification as Teaching Learning Tool in Online Management Education
Gamification refers to Game-Based Education Learning to increase student motivation and engagement in online learning. Gamified contents help to access the learner’s strength and weakness in a very effective manner which helps the Learner to adopt the correct path of learning. Gamification helps learners to achieve the learning outcomes of the course.
研究兴趣
论文共 111 篇作者统计合作学者相似作者
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Magazine of Concrete Research (2025)
INNOVATIVE INFRASTRUCTURE SOLUTIONSno. 1 (2024)
Oral Oncology Reports (2024): 100279
Iranian Polymer Journalpp.1-19, (2024)
Handbook of Nanofillerspp.1-26, (2024)
Environmental Science and Pollution Researchpp.1-14, (2023)
Sandeep K. Singh,S. Mitra,Amitava Roy,Archana Sharma,Romesh Chandra,K. Senthil, Rajendra K. Rajawat, Samir Sahoo,Rishi Verma,Pankaj Deb
2023 JOINT ASIA-PACIFIC INTERNATIONAL SYMPOSIUM ON ELECTROMAGNETIC COMPATIBILITY AND INTERNATIONAL CONFERENCE ON ELECTROMAGNETIC INTERFERENCE & COMPATIBILITY, APEMC/INCEMICpp.173-176, (2023)
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作者统计
#Papers: 112
#Citation: 1244
H-Index: 23
G-Index: 33
Sociability: 6
Diversity: 3
Activity: 12
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