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Bio
Roland Geraerts is an assistant professor at the Games and Virtual Worlds group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. There, he obtained his PhD on sampling-based motion planning techniques. In addition, he studied quality aspects of paths and roadmaps. His current research focuses on path planning and crowd simulation in games and virtual environments. Furthermore, he teaches several courses related to games and crowd simulation. Roland has organized the Creative Game Challenge and is one of the cofounders of the annual Motion in Games conference.
Research Interests
Papers共 68 篇Author StatisticsCo-AuthorSimilar Experts
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Asim Siddiqui, Peter Thompson, Peter Lawrence,Angelika Kneidl, Rainer Könnecke,Roland Geraerts, Simon Brunner
Collective Dynamics (2024): 1-7
2022 26th International Conference on Methods and Models in Automation and Robotics (MMAR)pp.87-92, (2022)
Collective Dynamics (2020): 158-166
Collective
Dynamics (2019): 1-13
2019 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE)pp.1-3, (2019)
2018 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION (ICRA)pp.3045-3052, (2018)
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