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个人简介
Dr. Lindgren’s research examines theories and designs for learning within emerging media platforms (e.g., simulations, virtual environments, mobile devices, video games, augmented and mixed reality, etc.). He seeks to understand how digital technologies can be used to construct new identities and generate new perspectives that lead to stronger comprehension of complex ideas, particularly in STEM content areas. His work investigates how physical, body-based interactions with learning content can facilitate new understandings, and how games and simulations can be effectively designed to take these types of interactions as input. He is also interested in how digital technologies can provide new approaches to assessing learning, such as examining where learners focus their attention, what choices they make, and how well they adapt to new situations. Dr. Lindgren has been PI of several NSF-funded research projects examining how people learn in technology-enhanced environments. He and his lab have created prototypes for several STEM learning games and simulations, and they are currently working with local schools and museums to co-design and iterate on several new technology platforms.
研究兴趣
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ACM Conference on Human Factors in Computing Systemspp.58:1-58:6, (2024)
Gaming media and social effectspp.265-280, (2023)
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Int. J. Comput. Support. Collab. Learn.no. 2 (2023): 259-289
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIESno. 6 (2023): 1141-1153
Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 Proceedings of the International Conference of the Learning Sciences (2023)
Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023 Proceedings of the International Conference of the Learning Sciences (2023)
IEEE Transactions on Learning Technologiespp.1-13, (2023)
INTERACTIVE LEARNING ENVIRONMENTSpp.1-14, (2023)
Educational technology research and developmentno. 3 (2022): 1009-1034
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