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Professor Schröder is interested in the design of efficient and reliable algorithms for problems in computer graphics. These range from geometric modeling (effective methods to model the shape of objects) to animation (simulation of physical phenomena such as the deformation of cloth). His emphasis is on an area known as "Discrete Differential Geometry." Its goals are to rebuild the foundations of classical differential geometry in a discrete setting which makes it immediately useful for computation.
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论文共 75 篇作者统计合作学者相似作者
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Geometric elasticity for graphics, simulation, and computation (2014)
引用26浏览0EI引用
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Computer Visionno. 1 (2013): 2336-2343
Organizers Denis Zorin,Peter Schroder, Caltech Lecturers,Denis Zorin,Tony Derose,Leif Kobbelt,Im Stadtwald,Adi Levin,Wim Sweldens
mag(2012)
引用18浏览0引用
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Jinghao Huang,Peter Schröder
Proceedings of the 7th international conference on Curves and Surfacespp.351-368, (2010)
Bell Labs Technical Journal (2008): 237-246
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