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Research interests
I am interested in computer graphics and, more specifically, in the analysis, creation, and manipulation of shapes, especially 3D objects. The problems that I work on are part of areas commonly called geometric modeling and processing and shape analysis. In my work, I have focused on solutions to problems such as shape segmentation (decomposing a shape into meaningful parts), shape correspondence (computing a mapping between portions of two or more shapes), and shape similarity estimation (quantifying how similar shapes are). In general, I am interested in the use of analysis techniques for learning about the essence of shapes, including their geometry, topology, structure, part composition, relations between parts, and functionality. These analysis techniques are precursors to applications such as shape synthesis, editing and understanding, which are of interest in diverse areas, including 3D content creation, computer animation, game development, and medical imaging. The methods developed to perform such analysis often involve a combination of geometric data analysis, optimization, and machine learning.
I am interested in computer graphics and, more specifically, in the analysis, creation, and manipulation of shapes, especially 3D objects. The problems that I work on are part of areas commonly called geometric modeling and processing and shape analysis. In my work, I have focused on solutions to problems such as shape segmentation (decomposing a shape into meaningful parts), shape correspondence (computing a mapping between portions of two or more shapes), and shape similarity estimation (quantifying how similar shapes are). In general, I am interested in the use of analysis techniques for learning about the essence of shapes, including their geometry, topology, structure, part composition, relations between parts, and functionality. These analysis techniques are precursors to applications such as shape synthesis, editing and understanding, which are of interest in diverse areas, including 3D content creation, computer animation, game development, and medical imaging. The methods developed to perform such analysis often involve a combination of geometric data analysis, optimization, and machine learning.
研究兴趣
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Computational Visual Media (2024): 1-14
ACM TRANSACTIONS ON GRAPHICSno. 6 (2023): 252:1-252:16
Computer Graphics Forumno. 7 (2023)
arxiv(2022)
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