基本信息
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Career Trajectory
Bio
In my research I focus on exploring human behavior and perception to help build better technologies on the wild. A part of my prolific scientific output and academic recognitions, my work has also transferred to products used in daily basis by many around the world, such as Together mode in Microsoft Teams and Microsoft Soundscape, as well as features on Hololens and Xbox. In my quest to reach even more, I have also released multiple tools and open source libraries such as the Microsoft Rocketbox avatars, or the MoveBox toolkit to democratize avatar animation.
Research Interests
Papers共 101 篇Author StatisticsCo-AuthorSimilar Experts
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Mar González-Franco, Andrea Colaco
Interactionsno. 3 (2024): 46-53
Mar Gonzalez-Franco,Diar Abdlkarim,Arpit Bhatia, Stuart Macgregor, Jason Alexander Fotso-Puepi,Eric J Gonzalez,Hasti Seifi,Massimiliano Di Luca,Karan Ahuja
arxiv(2024)
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IEEE Conference on Virtual Reality and 3D User Interfacespp.467-470, (2024)
Marta Wilczkowiak,Ken Jakubzak, James Clemoes, Cornelia Treptow, Michaela Porubanova, Kerry Read,Daniel McDuff, Marina Kuznetsova,Sean Rintel,Mar González-Franco
IEEE Conference on Virtual Reality and 3D User Interfacespp.72-79, (2024)
Mustafa Doga Dogan,Eric J. Gonzalez, Andrea Colaco,Karan Ahuja,Ruofei Du,Johnny Lee,Mar Gonzalez-Franco,David Kim
CoRR (2024)
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IEEE Conference on Virtual Reality and 3D User Interfacespp.436-438, (2024)
arxiv(2024)
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FRONTIERS IN VIRTUAL REALITY (2023)
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