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Creative practice has under-pinned our evolution as technological beings, but how can we utilise these practices in continuing to inform the design and development of novel systems and interfaces? Does creative practice have a place in the teaching and work processes of the modern computer science school?
Creative practice has under-pinned our evolution as technological beings, but how can we utilise these practices in continuing to inform the design and development of novel systems and interfaces? Does creative practice have a place in the teaching and work processes of the modern computer science school?
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论文共 100 篇作者统计合作学者相似作者
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International Conference on Tangible, Embedded, and Embodied Interactionpp.58:1-58:3, (2024)
Makayla Lewis,Miriam Sturdee,Denise Lengyel, Mauro Toselli,John Miers, Violet Owen,Josh Urban Davis, Swen E. Gaudl, Lanxi Xiao,Ernesto Priego, Kim Snooks,Laia Turmo Vidal,
Conference on Designing Interactive Systemspp.859-873, (2024)
Conference on Designing Interactive Systemspp.429-432, (2024)
CHI 2023pp.690:1-690:13, (2023)
CHI Extended Abstractspp.1-9, (2023)
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