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个人简介
I was born and raised in Bergisch Gladbach, a small town right next to Cologne, Germany. I did my undergrad work at the Friedrich-Alexander University Erlangen-Nuernberg, but because they didn't have a computer graphics program I changed to the Technical University Darmstadt for my graduate work. There I studied under J.L. Encarnação and in my (copious ;) spare time worked as an RA in the Department for Virtual and Augmented Reality (even though it was still called "Department for Simulation and Virtual Reality" at the time) of the Fraunhofer Institute for Computer Graphics.
My work has focused on software systems for Virtual Reality applications, primarily rendering systems. My master's thesis work has a rendering system aptly called "Y" (the logical consequence after "X", and a good name all in itself). It was used as the basis for most of IGD's Virtual Reality projects and later commercialized by vrcom, a spin-off from IGD.
My work has focused on software systems for Virtual Reality applications, primarily rendering systems. My master's thesis work has a rendering system aptly called "Y" (the logical consequence after "X", and a good name all in itself). It was used as the basis for most of IGD's Virtual Reality projects and later commercialized by vrcom, a spin-off from IGD.
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arxiv(2024)
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PROCEEDINGS OF THE 2023 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES, IMX 2023pp.83-93, (2023)
2023 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY, ISMARpp.386-395, (2023)
Virtual and Augmented Reality (VR/AR)pp.245-289, (2022)
Virtual and Augmented Reality (VR/AR)pp.149-200, (2022)
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