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Bio
Professor Christian Jones is both an academic and commercial entrepreneur. He has a successful track record of managing large-scale academic research projects and spinning out Intellectual Property for industrial commercialisation.
Christian is the leader of the Engage Research Lab — where technologies for social good are designed. His background is in Psychology and Technology.
He joined USC in November 2006 to build collaborative research projects across the University and with local, national and international industry and government. Immediately prior to this he had an academic position in computer science at Heriot–Watt University in Edinburgh, Scotland, as well as founder and CEO of a UK-based emotion engineering company, Affective Media.
He heads up large scale collaborative projects in mental health and wellbeing, physical health and fitness, sports analytics, medical training and simulation, child protection, road safety, augmented and virtual reality, affective computing (emotion), human computer interaction, and videogaming and serious games.
His research into affective computing considers how to develop systems that can automatically recognise human emotion and respond appropriately. He has developed systems that recognise human emotion from speech and from biometric sensors, and has applied these systems to create emotionally intelligent cars, robotics, mobile communications, customer relationship management, audio players and computer games.
Christian's PhD (conferred 1998) developed a talking-head animation systems capable of automatically lip synching to speech and he has worked with a wide range of speech-enabled technologies, including video compression, immersive virtual reality, entertainment, e-business and interactive digital television. This work enveloped many technical disciplines including speech physiology, communicative psychology and sociology, together with acoustic analysis, speech recognition and computer-based facial modelling and animation.
Christian is recognised by academia, industry and government as an international expert in interactive media, and have achieved awards and commercial success. His video games research has won industry awards (gold award for excellent in crime prevention, Games for Change ‘Most Significant Impact’ nomination, and keynotes at industry events: PAX, G4C), academic recognition (from the Young and Well CRC, and best paper awards at International conferences: INTERACT and BHCI), and government recognition (invited presentations to Thailand, Malaysia, Vietnam and Cambodia governments and Intellectual Property being used in projects across Asia, Africa and US of significant social, environment, cultural and commercial benefit). He led the videogame and wellbeing project in the $35m, 75 partner, Young and Well CRC and led the acoustic emotion recognition program in the EU Humaine network of excellence (5m Euro, European Union funded, 33 partners from 14 countries) now the AAAC (Association for the Advancement of Affective Computing).
Christian researches how technologies can improve lives. Transforming lives across multiple domains and disciplines, he operates within five main themes: Health and Wellbeing, Environment and Place, Safety and Protection, Communications and Education, and Sports Performance and Analytics.
Health and Wellbeing: mental health (ConNetica, Queensland Mental Health Commission, the Young and Well CRC), physical health (Champion Life), rapid virus diagnosis (Gates Foundation and Department of Health), alcohol misuse (Queensland Health, DRUG ARM Australasia, Drink Safe Coalition and auDA Foundation), Dementia (Churches of Christ, National Medical and Scientific Research, Wicking Trust and Mason Foundation), Autism (Autism Centre of Excellence), Indigenous health (communities in Queensland and NT), and Health promotion (Arts Queensland).
Environment and Place: community engagement (the NSF funded National Socio-Environmental Synthesis Center), environment management (Smart State funding), water management (Queensland Water), and environmental education (Marecet and local councils).
Safety and Projection: child projection (Australian Institute of Criminology, Queensland Police Service, Daniel Morcombe Foundation and Telstra), abuse prevention (Coventry University, AIC), and road safety (Transport and Main Roads, RACQ and Queensland Police Service).
Communication and Education: medical training and simulation (Laerdal), teacher training (State Education), interactive mapping (NSF), augmented reality information (Real Estate and local councils).
Sports Performance and Analytics: real-time athlete performance tracking and analysis (Lightning netball), and player performance data analysis for recruitment and training (Melbourne Storm NRL), apps for STEM (She Maps), and virtual reality skill training for people living with intellectual disability (Endeavour Foundation).
Research Interests
Papers共 146 篇Author StatisticsCo-AuthorSimilar Experts
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VIOLENCE AGAINST WOMENno. 3-4 (2024): 890-910
TESOL QUARTERLY (2024)
JOURNAL OF THE MARINE BIOLOGICAL ASSOCIATION OF THE UNITED KINGDOM (2023)
Violence against womenno. 3-4 (2023): 890-910
VICTIMS & OFFENDERSno. 4 (2023): 715-731
JOURNAL OF PRODUCT AND BRAND MANAGEMENT (2023)
Demystifying Corpus Linguistics for English Language Teachingpp.119-137, (2023)
Entertainment Computing (2023): 100533-100533
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