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个人简介
Our main research interest is in computer graphics for virtual and augmented reality at Facebook Reality Labs with current research problems in low-power real-time rendering, including neural rendering and perceptual rendering, as well as differentiable rendering. Our recent publications are on perceptual and neural rendering, advanced light transport, differentiable rendering, image reconstruction, and shading methods in both real-time and offline graphics. Prior work at Nvidia Research includes designing RTX hardware and pioneering real-time (1spp) denoising. PhD in offline rendering, an ex-R&D at Crytek, working on real-time rendering (such as Light Propagation Volumes) for Crysis franchise and CryENGINE 3.
研究兴趣
论文共 52 篇作者统计合作学者相似作者
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Songyin Wu, Deepak Vembar, Anton Sochenov, Selvakumar Panneer, Sungye Kim,Anton Kaplanyan,Ling-Qi Yan
arxiv(2024)
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CoRR (2024): 1-11
arxiv(2024)
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Yunxiang Zhang, Alexandr Kuznetsov, Akshay Jindal, Kenneth Chen, Anton Sochenov,Anton Kaplanyan,Qi Sun
arxiv(2024)
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ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asiapp.92:1-92:11, (2023)
ACM Trans. Graph.no. 4 (2023): 78:1-78:16
Rafal K. Mantiuk,Gyorgy Denes, Alexandre Chapiro,Anton Kaplanyan, Gizem Rufo,Romain Bachy, Trisha Lian,Anjul Patney
Comput. Graph. Forumno. 4 (2021): 45-59
ACM Transactions on Graphicsno. 4 (2021): 1-19
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