基本信息
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Bio
She received her PhD in Computer Science from University of California, Santa Cruz, where she created an artificial intelligence framework to support playable stories - stories that adapted and changed based on player choice. Before returning to school for her PhD, she was a game developer and designer with experience at AAA studios and as an independent developer.
Her research focuses on playful and storied interactive experiences from a feminist and humanistic perspective, with an emphasis on human-centered artificial intelligence (AI). To that end, Dr. Sullivan has established herself in the fields of critical game analysis through her work in feminist analysis of games, and co-creative AI through her work in educational interactive experiences and AI-assisted tools for craft and narratives. She also studies craft as an analog counterpart to playful and storied interactive experiences, researching in the exciting and emerging field of computational craft.
Research Interests
Papers共 72 篇Author StatisticsCo-AuthorSimilar Experts
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International Conference on Foundations of Digital Games (2024)
Conference on Designing Interactive Systemspp.509-524, (2024)
International Conference on Tangible, Embedded, and Embodied Interactionpp.41:1-41:15, (2024)
Extended Abstracts of the CHI Conference on Human Factors in Computing Systemspp.563:1-563:12, (2024)
Journal of Interactive Narrativeno. 1 (2024)
International Conference on Foundations of Digital Gamespp.1-9, (2024)
FDGpp.27:1-27:9, (2023)
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