基本信息
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职业迁徙
个人简介
My primary research interests are digital media, cognitive theory, computer and video games, interactivity and gaming culture, audiovisual communication and narratology, communication theory, research methodology, and genre theory. I also have an interest in qualitative and quantitative methods and visualization. I primarily work in R, with a preference for tidyverse syntax.
Primary fields of research
Computer and video games
Cognitive media theory (film, television, and games)
Cognitive theory
Genre theory
Digital media and communications
Research methodology and visualization
Primary fields of research
Computer and video games
Cognitive media theory (film, television, and games)
Cognitive theory
Genre theory
Digital media and communications
Research methodology and visualization
研究兴趣
论文共 13 篇作者统计合作学者相似作者
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期刊级别
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TELEVISION & NEW MEDIAno. 4 (2023): 432-451
Andreas Gregersen, Dooley Murphy
ROUTLEDGE COMPANION TO VIDEO GAME STUDIES, 2 EDITIONpp.531-539, (2023)
INFORMATION COMMUNICATION & SOCIETYno. 7 (2023): 1363-1380
MEDIA CULTURE & SOCIETYno. 2 (2023): 225-245
AoIR Selected Papers of Internet Research (2021)
Oxford Research Encyclopedia of Communication (2019)
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