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At Caltech, he worked on high-quality rendering methods and techniques for modeling shape for CAD and entertainment applications. His thesis was on a new geometric modeling technique, called generative modeling, which represents shapes as multidimensional, continuous, parametric functions. A set of symbolic operators on such functions is used to build up complicated shapes by simple composition and by computational solid geometry (CSG). His thesis showed how man-made shapes can be specified using this method, and how numerous types of manipulation on them can be supported by three simple methods associated with each operator: point evaluation, symbolic differentiation, and evaluation of an inclusion function. The results were published in several papers, as well as a book Generative Modeling for Computer Graphics and CAD, published by Academic Press in 1992.
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Proceedings of the ACM on Computer Graphics and Interactive Techniquesno. 3 (2021): 1-13
2018 AES INTERNATIONAL CONFERENCE ON AUDIO FOR VIRTUAL AND AUGMENTED REALITY (2018)
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